All rightee then, a bit more tricky...

Hi all,,,

Now, if sprites are updated every millisecond and advanced 1 pixel location at a time, we have the smoothest progression possible using DelphiX...

This looks good on the screen but is quite slow....

To increase the velocity of the sprite along the screen, all I can do is increase the sprite update increment to 2 or more.... If I use an increment of 6 to 20, then the speed is quite fast but obviously the higher the increment the bigger the jump gap and jerkier the display of the sprite..
And the more trouble it is to calculate collision and rebound values.

Which i find unsatisfactory... This is with a screen refresh rate of 75Hz
and an FPS of 75, as verified by displaying the FPS at run game time.

Is there any way to update sprites faster with a 1 pixel increment...

Just exploring.... but I would like the SMOOTHEST FASTEST MOVEMENT POSSIBLE....

It seems to me that an update of 1 millisecond is just not fast enough.

Any comments and or methods for smooth fast sprites devoured...

THX and cheeeeeeeeeerrrrrrrrrssssssss atozix