Quote Originally Posted by Relfos View Post
Yes, using OpenGL ES and some bits of objC, however the problem is already fixed, thanks!
That's good, I just wanted to see if you had any all-FPC solution. I have written an all-FPC OpenGLES test program, which misbehaves for no reason I can find. It works in the iPad simulator, but not for iPhone. That could, of course, be the topic of a new thread, but this was close enough to ask IMHO.