i have some test screenshoots, but now i am doing a major rewrite
of the opengl map render unit, so the renderer will work without depth
buffer - gta1 had no depth buffer, and same with gta2.

this way i will get highier fps and be able to render things at same z level
without polygon corruption (cars in gta1 and 2 are drawn on same z value
if they are on same z block, but using same z value for all
sprites "corrupts" the rendering if the depth buffer is on. )

i'll get some screenshoots as this gets finished (can take maybe one week or less)

- i'll add you to m msn list