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Thread: Top Down City

  1. #101

    Top Down City

    Quote Originally Posted by tux
    my guess is, delfi draws the car sprite above everything else
    thats becasue it was implemented around the usual renderers like the
    one for particle engine and the engine has no depth buffer.. so that is really
    the reason for the graphical glitch and the FPS speed

    don't worry, i've got the car rendering and car system done properly already

    see the updated screenshoot for more cars
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  2. #102

    Top Down City

    there are capable programmers here but nobody wants to help this project
    that is successful already, it is just going too slow, thats why i need help..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #103

    Top Down City

    wtf nobody again??
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #104

    Top Down City

    Heya Delfi,

    What do you need help on, graphics, sound, physics, world design, etc..??
    M109uk
    <br />--------------------------------------------------------
    <br />www.pulse-soft.oneuk.com

  5. #105

    Top Down City

    - newton physics engine help- implementing a raycast car
    - implementing soft stencil shadows

    this is all for now, any voluneteers?

    i'm in #pgd to talk..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  6. #106

    Top Down City

    You can?¢_Tt have stencil shadows for sprites, it only works for closed meshes. Why bother with a physics engine that?¢_Ts confusing for you, why not make simple physics yourself?

  7. #107

    Top Down City

    Quote Originally Posted by Paulius
    You can?¢_Tt have stencil shadows for sprites, it only works for closed meshes. Why bother with a physics engine that?¢_Ts confusing for you, why not make simple physics yourself?
    they should work for static world, but my static world has also transparent faces like fences..

    about physics engine - if i knew how to i would!
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #108

    Top Down City

    boo, i was a little busy working on other things but i found quite some time to work on tdc and map editor:







    anyone wants to be a part of history? help me then!

    edit: if pics don't work go and copy the urls into another window..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  9. #109

    Top Down City

    :shock: Wow! That looks really nice! I wish my engine was already that far! I was wondering though since everything is made out of blocks, how are you going to implement things like trees, streetsigns and stuff. (Oh and plz DONT make it like you can drive them down as that's just plain silly).

    Again, really nice work! Keep it up!

    (And sorry can't help you become part of history, as I have my own plans for taking over the world )


    PS. firefox users, to view image: -> rightclick -> view image

  10. #110

    Top Down City

    That's awesome! Big improvement since I checked last... nice!

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