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Thread: Top Down City

  1. #111

    Top Down City

    Quote Originally Posted by Traveler
    :shock: Wow! That looks really nice! I wish my engine was already that far! I was wondering though since everything is made out of blocks, how are you going to implement things like trees, streetsigns and stuff. (Oh and plz DONT make it like you can drive them down as that's just plain silly).

    Again, really nice work! Keep it up!

    (And sorry can't help you become part of history, as I have my own plans for taking over the world )


    PS. firefox users, to view image: -> rightclick -> view image
    simple, trees will be simply made of cube with top texture to resemble a tree like in gta1
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  2. #112

    Top Down City

    Looks great!

    Keep the spirit. =]

    BojZ
    What echoes in Eternity has been done in someone's life...

  3. #113

    Top Down City

    oh look, i'm still here, things are happening and animations are under construction, so is AI and car / object physics, i'm going to try porting this to SDL (because lazarus that other day decided that it doesn't like my project anymore because it became so sophisticated for it to be able to link it together).

    i'm still searching for help, contact me by:

    MSN Messenger (msn only, email won't be answered) stdcall@volja.net
    EMAIL use: jernejcoder [A] gmail.com

    what i need help with is vehicle dynamics (newton physics engine), speeding things up or are interested in porting to other platforms etc..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #114

    Top Down City

    Thanks for the update Delfi, I'll post your call for help on the news page in the hope that someone contacts you. Keep up the good work.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #115

    Top Down City

    Quote Originally Posted by savage
    Thanks for the update Delfi, I'll post your call for help on the news page in the hope that someone contacts you. Keep up the good work.
    I'm still waiting for this to happen :roll:
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  6. #116

    Top Down City

    Quote Originally Posted by Delfi
    I'm still waiting for this to happen :roll:
    Oops totally slipped under the radar. Appologies for the delay! It's has been posted as a news item.

    On the car physics side, can I suggest you contact Sascha Willems as he is the resident Newton expert.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #117

    Top Down City

    Quote Originally Posted by savage
    Quote Originally Posted by Delfi
    I'm still waiting for this to happen :roll:
    Oops totally slipped under the radar. Appologies for the delay! It's has been posted as a news item.

    On the car physics side, can I suggest you contact Sascha Willems as he is the resident Newton expert.
    Thanks, i'll post some new images and a new demo here:

    This demo has some movement, action and i changed many things
    http://www.gtatools.com/temp/TDC%20DEMO.rar

    here are some new screenshoots to show that actors ingame actually have "some brain", well they aren't really that smart but they can usually kill their target, altrough they aren't capable of pathfinding yet, run the demo and look around.





    controls for demo:
    right shift - switch weapons
    right ctrl - fire weapon
    arrows - move
    enter - find and enter a nearby car
    / * - camera zoom
    - + - drop some cars from the air (if they freeze in air add some more so they touch and fall)
    F1 - debug physics geometry
    F2 - debug display
    F3 - processing speed histogram

    have fun with it and try not to break it

    known issuses:
    - if you get no picture or crash be sure to post here a screenshoot of the error, some known errors were fixed in this demo
    - it will not work properly without hardware acceleration using windows GDI, this is windows bug, a workaround can be made but i won't attempt to fix this since it doesn't run at acceptable speed without at least Riva TNT2 gfx card

    notes:
    - TDC runs fine under linux using WINE - tested (but not by me)

    Enjoy, and please let me know if you can help me with the project.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #118

    Top Down City

    Nice demo, I've been looking forward to playing this one since it was first announced. Love the flame effect. Are you using frame based movement since movement seems slow when zoomed out compared to when zoomed in. If not then perhaps you've got a multiplier that needs balancing. Well done on the frame rate btw, average 300fps on my Athlon 2800/1gb 400mhz/Geforce 5800. BTW, no error messages.
    Isometric game development blog http://isoenginedev.blogspot.com/

  9. #119

    Top Down City

    Quote Originally Posted by Crisp_N_Dry
    Nice demo, I've been looking forward to playing this one since it was first announced. Love the flame effect. Are you using frame based movement since movement seems slow when zoomed out compared to when zoomed in. If not then perhaps you've got a multiplier that needs balancing. Well done on the frame rate btw, average 300fps on my Athlon 2800/1gb 400mhz/Geforce 5800. BTW, no error messages.
    Yes, it uses frame dependant movement for most of input, but animations and counters are FPS independant, the game should kinda behave properly on 450 FPS without vsync, but not the cars - those still need a lot of work and slide around like ice cubes still fps independant movement isn't a top priority right now since i have other parts to take care of first. And hanks for the feedback
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #120

    Top Down City

    I too tried it. The whole thing ran a bit too fast for my taste tho. Especially when driving a car. Fps avaraged around 900. I imagine this to be even higher at fullscreen.

    In any case, it does begin to look really good. Be sure to keep it up!

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