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Thread: Top Down City

  1. #121

    Top Down City

    Excellent work... it looks fantastic what you have done. Though I have to agree with the person above. I was struggling a bit with the speed as I was getting 1800+ FPS... it reached 2300 in some places and although walking at 300mph is fun... its sort of hard to see whats going on. Keep up the good work

  2. #122

    Top Down City

    1800 fps?? That's really high. What video card do you have?

  3. #123

    Top Down City

    7800 gtx... only single, not SLI. Im sure someone with an SLI setup would get more than me.

  4. #124

    Top Down City

    Hi there,

    I tried your demo and here is some kind of summary:

    It looks very nice, but I find it impossible to control player and car. I had approximately 1000 FPS in average and everything runs over the screen like haunted by the devil :-)

    When playing the character, why can I push the car like its made out of paper?

    When I walked into the water I got stuck.

    When I drove the car, sometimes the steering stuck. Only thing I could do was driving back and forth, but steering didn't work.

    I guess it depends on the FPS, but when I crashed the car into some building it bounced around like a snooker ball.

    Ok, thats it so far :-)

    Go on with your nice work, there is a lot of potential in this project.

    Greetings,

    Huehnerschaender
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #125

    Top Down City

    gives me an access violation on startup :cry:
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  6. #126

    Top Down City

    i've reworked the framerate issuse, the game will run on fixed on 60 fps now, i'll change that later to 50FPS and leave it as so, the engine will be completely linear and predictable for netplay, i am working on settings loader right now and will remake it so it will not crash anymore on some PCs.

    EDIT - done:

    Here is another beta, i made the game run with vsync ON, so if your driver will force vsync to off then this time nothing will move (opposite to what happened before you pressed forward and moved for half the world size) so be sure vsync is on since the game will need it, on around 75FPS the world simulation will work properly.

    I also remade the settings loader that caused all those terrible crashes, so i would really appreciate if you can test the new version and tell me if it works properly, the new version also has some new things such as cars exploding and burning, the cars also behave more properly, and i added some other small tweaks

    Download:
    http://www.gtatools.com/temp/TDC%20DEMO.rar (2.25 MB)

    some new stuff:

    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  7. #127

    Top Down City

    I made an update - fixed bugs, added stuff and the best part: it has now random pedesterians wandering on the map!!

    download new stuff from: http://www.gtatools.com/TDC/

    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #128
    Co-Founder / PGD Elder WILL's Avatar
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    Top Down City

    Nice!

    Do they follow the rules of the road? Walk on sidewalks, etc... and random driving cars or stop lights yet?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #129

    Top Down City

    they do appear only on sidewalks and try to find a random path, but the path finding is too stupid to be able to go somewhere, they usually just lock up into random direction after 2 steps and go straight lemmings-style ..

    aniway, i implemented openal audio today, it is really going well, but does anyone know where could i get any good free sound effects?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #130
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
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    25

    Top Down City

    Hmm... why not give them(the people) random 'way-points' to head towards (allowing for some sidewalk sized deviation, of course) instead of a pure random direction. You could pick every street corner and/or major building enterance as the 'cardinal way-points' and they have to choose one other than the one they just had last. This type of way-point system might make them move about the maps nicer...

    As for the free audio sites, I'd scroung some up for ya, but it's late. Perhaps if cairnswm doesn't beat me to it tomorrow, like he usually does , I'll try to find a link or so for ya.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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