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Thread: Top Down City

  1. #161

    Top Down City

    Quote Originally Posted by Delfi
    Oh dear, a shotgun!
    Cool! Can you drive that tank as well?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #162

    Top Down City

    Quote Originally Posted by savage
    Quote Originally Posted by Delfi
    Oh dear, a shotgun!
    Cool! Can you drive that tank as well?
    ofcourse, but you can't shoot rocket from it yet.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #163

    Top Down City

    I am looking for tallented programmers to help me translate a batch of C code into pascal for TDC, it is the newton game dynamics raycast vehicle module that i was waiting for so long time, just around 1000 lines. MSN (stdcall@volja.net) or / PM me if you'r interested.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #164

    Top Down City

    ok, then i'm going to do it alone (in 2 months).
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  5. #165

    Top Down City

    Might be an idea to actually post the C code.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #166

    Top Down City

    ok, this source code is free for all, the tdcvehicle was written by sergey / cyko74 from newton physics engine forum. i am trying to translate it to pascal, so it would work, currently it doesn't work like it should due to errors, and my code is awful, yes

    here is the original library C++ code, it uses some newton's headers like vector.h and matrix.h:

    http://www.gtatools.com/temp/tdcrcv.rar

    this is my translated version, it looks awful, and doesn't work as it is supposed to, uses glscene:
    http://www.gtatools.com/temp/rcvtestapp.rar

    if you get it working - it is a very stable raycast vehicle with gearbox and differential with stable realistic suspension, you can freely use it with your projects.

    if there is anything missing tell me and i will upload missing stuff (if any).

    edit: i think the translation is free of errors, but my translation of some matrix / vector functions isn't, converting weird code from C to pascal makes it look even weirder, so i think it is one of following functions:

    function RotateVector(v: vector; m: Tmatrix4FC): vector;
    function UnrotateVector(v: vector; m: Tmatrix4FC): vector;
    function TransformVector(v: vector; m: Tmatrix4FC): vector;
    function dgRollMatrix(ang: single): Tmatrix4FC;
    function VectorSqrAbs(v: vector): Vector;

    edit: and i added something to forcetorque callback:
    force:= MakeVector(0, -5000,0);
    NewtonBodyAddForce(body, @force);

    this shouldn't be there originally.. but without it it seems that the car doesn't obey gravity because of translation bugs..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  7. #167

    Top Down City

    Looks good!
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

  8. #168

    Top Down City

    I've added visual damage applying to the cars, so now the sprite gets deformed by the pre-drawn damage deltas, i also added a lot of misc. particle effects (like the sparks going off the wall in this case):



    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  9. #169

    Top Down City

    Wow! Looks really good, Delfi!

  10. #170

    Top Down City

    Indeed, it's looking better and better with each update

    Plz, do keep it up.

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