Page 18 of 23 FirstFirst ... 81617181920 ... LastLast
Results 171 to 180 of 222

Thread: Top Down City

  1. #171

    Top Down City

    BECAUSE i don't have any new demo to show yet (car physics nowhere where i'd like them to be) i worked a little on the frontend, so i made this cool frontend for configuiring things when you run it, the big blank space is going to be multi-monitor screen selection. oh, and the opengl logo spins in background!

    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  2. #172
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Top Down City

    Nice!
    NecroSOFT - End of line -

  3. #173

    Top Down City

    Quote Originally Posted by NecroDOME
    Nice!
    I'll see your Nice! and raise it to a very Nice!
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #174

    Top Down City

    Just thought to let you have some news about the progress, i've made most of buttons in launch screen operational, that includes switching between window and fullscreen at runtime and trust me when i say windows multimon api is awful
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  5. #175

    Top Down City

    It looks like original GTA, but a little better. Good work.

  6. #176

    Top Down City

    I'll opensource this if few people are willing to work on it.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  7. #177

    Top Down City

    Delfi, do the best you can with it and then perhaps open source when you find some interest in continuing or improving it.

    Like focus on the main things and throw it to someone else to fix any bottlenecks and such .

    It looks really nice btw, I was reading this months ago back on older pages and looks like there is quite a bit done on it since then.

  8. #178

    Top Down City

    Quote Originally Posted by Chesso
    Delfi, do the best you can with it and then perhaps open source when you find some interest in continuing or improving it.

    Like focus on the main things and throw it to someone else to fix any bottlenecks and such .
    There's no "serious" bottlenecks.. it's well optimized, it even runs in no-shaders compatible mode on a geforce 4 mx440 on a playable framerate, all rendered in immediate mode

    Quote Originally Posted by Chesso
    It looks really nice btw, I was reading this months ago back on older pages and looks like there is quite a bit done on it since then.
    I've resumed some new work on it this year, and i fixed most of stuff i broke at the end of last year fixed the pedesterian logic and things like that. i had some trying with volume shadows but scraped them already because i couldn't figure out proper blending algorythm for them.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  9. #179

    Top Down City

    Implemented & testing explosion and shockwave, blast, etc.. a bit

    http://www.youtube.com/v/BFtKPNuxW6s

    Ofcourse the forces are a bit absurd and the actor should be killed on impact from such velocities.. i fixed that after making the video
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #180
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Top Down City

    Nice video. It's the incredible bouncing man! :lol:

    I've embedded it for ya!

    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/BFtKPNuxW6s"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/BFtKPNuxW6s" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
    Jason McMillen
    Pascal Game Development
    Co-Founder





Page 18 of 23 FirstFirst ... 81617181920 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •