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Thread: Top Down City

  1. #11

    Top Down City

    Quote Originally Posted by Paulius
    I don?¢_~t think it?¢_~s a good idea to dump Z-buffering, unless you?¢_~re doing everything in ortho mode. This corruption happens because you?¢_~re probably doing incorrect depth testing, just set it to test if Z is less or equal by calling glDepthFunc with GL_LEQUAL
    there was no corruption before, but sometimes if you draw more differently
    textured primitives (let's say a single face) at same z value and YPR
    they get that odd "zebra" effect. with no depth buffer everything goes drawn
    over existing, and is actualy 20fps faster!!
    there are just some minor problems with culling faces, which you need to do on your own.. but the game won't use any culling faces at all (except the doublesided drawing ) the map is made of cubes and the unused faces are
    removed - culled in editing phase.

    this way i efficiently gained 20fps on my P2 366 | riva tnt2 16mb computer
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  2. #12

    Top Down City

    It sounds like you're experience z-fighting, which means that the z buffer doesn't have enough fine-grained precision. The cause of this is setting the near and far planes too far apart. What values are you using? Try moving the near plane further from you (higher value) or moving the far plane closer (lower value). Moving the near plane will make a bigger difference, but changing either will help.

    Of course, if you don't need the depth buffer and it makes your thing quicker then don't bother changing anything.

    EDIT: Oh, and check the depth function mode as suggested by Paulius.
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  3. #13

    Not open not goen

    I don't like closed source projects. I'd love to help but NOT. Make it opensource and perhaps you'll finnish it this time
    Feel the power of Open Source.
    <br />Feel the power of Free Pascal.

  4. #14

    Re: Not open not goen

    Quote Originally Posted by Almindor
    I don't like closed source projects. I'd love to help but NOT. Make it opensource and perhaps you'll finnish it this time
    sorry - no, i mean - this game is commercial, i want to have something
    out of my skills i have, still i decided i will be releasing parts of the code
    for the delphi community, the first to be released is btw:
    directx DDS surface loader for OpenGL, which can also decompress DXT data
    for use on older graphic cards that don't have DXT support..

    but you can join to the project as a commercial developer.

    i will finnish this one day, even if i will have to do it myself, the only thing
    that would change is the finishing date.. it will get finished, if you knew how
    much i played GTA1... for 4 years - until i got gta: vice city, i also made 2
    mods for it - UNknown and Back to the future:

    http://www.infofeast.com/delfi/unknown/
    http://www.infofeast.com/delfi/bttf/

    this project won't be a mod, it will be a full new game!

    and people need to live of something..



    and to everyone that asked for a screenshoot:


    this is the graphical engine without depth buffer, rendering some blocks
    before you ask about the textures mapped on cubes - if are they just
    single texture: they aren't, they are cutn off a larger texture and there are
    already utility functions to mirror and rotate the texture on single block,
    the cube faces have individual textures mapped.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  5. #15

    Re: Not open not goen

    Quote Originally Posted by Delfi
    This looks pretty cool. What map editors etc. did you use? I once started making a map but it never really got very far...
    [size=10px][ Join us in #pgd on irc.freenode.net ] [ Sign the Petition for a Software Patent Free Europe ][/size]

  6. #16

    Re: Not open not goen

    Quote Originally Posted by Useless Hacker
    Quote Originally Posted by Delfi
    This looks pretty cool. What map editors etc. did you use? I once started making a map but it never really got very far...
    this is a bit off - topic, the maps were made with M1win , J25, and bunch of
    other editors, i also wrote some specific editors myself...
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  7. #17

    SO?

    Opensource doesn't necessery mean "free". You can make a good opensource license and sell the game as any other commercial product really. When will the developers realize this?
    Feel the power of Open Source.
    <br />Feel the power of Free Pascal.

  8. #18

    Re: SO?

    Quote Originally Posted by Almindor
    Opensource doesn't necessery mean "free". You can make a good opensource license and sell the game as any other commercial product really. When will the developers realize this?
    when "opensource" will sound differently...

    my understanding of opensource is that you can sell the finished product,
    but anyone can see and use source code for his own use, and release and
    sell the same thing..

    and once you are in, you can't get the project out back to "closedsource" if
    you change your mind...

    if there are any errors in this, correct me..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  9. #19

    Top Down City

    Please
    * Use capital letters
    * Do not start new paragraphs in the middle of a sentance
    [size=10px][ Join us in #pgd on irc.freenode.net ] [ Sign the Petition for a Software Patent Free Europe ][/size]

  10. #20

    Top Down City



    this is the new progress.. hello world thingie - tga fonts and text output, lol!
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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