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Thread: Top Down City

  1. #191
    Co-Founder / PGD Elder WILL's Avatar
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    Top Down City

    Hey Delfi, the game is really looking great! You can see a very vast progression from your humble beginnings to the much more advanced level of the engine now. :thumbup: for the hard work it's paying off, I'd say!

    Also, does this game have a story or is it just a free-for-all?

    Nothing wrong with that, just asking. It's a great demo for the engine if you decide to make a 'whole game' afterwards with a story and missions, etc...
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #192

    Top Down City

    A online game.. single-player only would be waste of the whole project (people would just play and dump it), i'm thinking of doing it something like mmo soldat crossed with gta
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #193

    Top Down City

    Quote Originally Posted by Delfi
    That's not of any real use for such a game, such a generator might be useful for a flight sim game, but not something like this, where you need close-up detail.
    I could be wrong, but I don't think you've taken the time to actually look through the site. Have a look at this in engine screen shot...

    [ click for enlarged version ]
    and tell me where the lack of details is?

    There are videos available here - http://www.vision.ee.ethz.ch/~pmuell...gine/Documents
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #194

    Top Down City

    Ok, i admit i haven't checked the website completely, i just saw the website and it was familiar since i saw it few years ago, so i decided not to check it out further. this city generator may be useful for the next version of TDC, which i said will be fully 3d, and this which i'm building right now, is not storing maps as 3d geometry, but something similar to voxels, which allows very fast construction of cities in the editor.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  5. #195

    Top Down City

    This method could replace your 3D editor in the current version and then be part of your engine in the next version. But I realise that this it probably not a good I dea this far into your project. Best to finish this one and then desing and code the next version with a clearer vision, which you already seem to have.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #196
    Co-Founder / PGD Elder WILL's Avatar
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    Top Down City

    Well you could use the generator in your editor to create new cities at design time instead of load time. However it might also be useful to have a multiplayer setting for an auto-generated city instead of a pre-made one.

    Would make the replay value of your game greater...
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #197

    Top Down City

    It'd be impossible to integrate that map generating library into current map format, and i'm keeping current map format, since it is a lot more productive for making custom maps, and i want custom maps to be easily created by anybody who wants to, without having to push any user at a 3d modelling package.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #198

    Top Down City

    What about giving the environment ID's?

    In example:
    Warehouse is ID 1.
    Lighthouse is ID 2.

    Count the ammount of buildings/environment objects and make a random script that chooses numbers and place the chosen number at the spot.

    In example:
    Divide the map in 6x6 slices.
    A1, A2, ... , B1, B2, ... F6.
    Generate for each slice a number and that number is the ID of the environment object.

    It's not a complete auto-generation, but it's very easy to create it and it will boost up your replay.
    &quot;What we cannot speak about we must pass over in silence.&quot;

  9. #199

    Top Down City

    but this is supposed to be a multi-player game... have you seen a quake 3 or WoW or any other game (besides worms or C&C games (of which random maps suck) ) with random map generator?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #200

    Top Down City

    Quote Originally Posted by Delfi
    but this is supposed to be a multi-player game... have you seen a quake 3 or WoW or any other game (besides worms or C&C games (of which random maps suck) ) with random map generator?
    Gangsters
    C&C(I think the random maps are quite good )
    Alpha Centauri
    Can't remember the last one
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

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