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Thread: Top Down City

  1. #31

    Top Down City

    Hello

    It looks very nice.
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  2. #32

    Top Down City

    just that i note - i still haven't and won't quit this project,
    i wiped out most of map bugs, and made the alpha transparency done:


    note that the light transparency is not renderer bug but map file bug.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #33

    Top Down City

    that looks great! the only bad bit is the stairs dont look like there going up

  4. #34
    Co-Founder / PGD Elder WILL's Avatar
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    Top Down City

    Lookin' good so far.

    A small suggestion would be to actually make the stairs 3D too. It might help with the problem of stairs looking like they are going in the direction of which they are actually going.

    Keep up the good work.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #35

    Top Down City

    Quote Originally Posted by WILL
    Lookin' good so far.

    A small suggestion would be to actually make the stairs 3D too. It might help with the problem of stairs looking like they are going in the direction of which they are actually going.

    Keep up the good work.
    no way - i can't make the stairs modelled - its the map limit and
    limit of the map system.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  6. #36

    great

    Quote Originally Posted by Delfi
    Quote Originally Posted by WILL
    Lookin' good so far.

    A small suggestion would be to actually make the stairs 3D too. It might help with the problem of stairs looking like they are going in the direction of which they are actually going.

    Keep up the good work.
    no way - i can't make the stairs modelled - its the map limit and
    limit of the map system.
    If the map engine doesn't - modify the texture.. at the top the stairs are bright (like on the screenshot) and at the bottom more dark. The 103fps screenshot shows a similar effect.. A thin spray layer with dark colour or a simple darkening filter can help.
    ------------------
    keep on working !

  7. #37

    Top Down City

    are the stairs on a slope tile?

  8. #38

    Top Down City

    Bump mapping somehow can help. You should think about lightining system in your game.

  9. #39
    Co-Founder / PGD Elder WILL's Avatar
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    Top Down City

    Quote Originally Posted by Delfi
    Quote Originally Posted by WILL
    Lookin' good so far.

    A small suggestion would be to actually make the stairs 3D too. It might help with the problem of stairs looking like they are going in the direction of which they are actually going.

    Keep up the good work.
    no way - i can't make the stairs modelled - its the map limit and
    limit of the map system.
    Well how small is this limit and can it be 'up'ed? Heck I've seen alot of other engines with a much more complex amount of polygons being used. And they handled well on my old 566 Celeron w/ 128MB of RAM. ie. Quake 1.

    It just seems that stairs are big enough to make a rather signifigant effect if included in the 'real' 3D effect.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #40

    Top Down City

    just another lazy programmer waitning for miracle

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