yeah i had read through some of the nehe tutorials, i also got the red book 7th edition.
I just remembered that the red book refers to nate robins suite, that has help me some what.

Am i right when describing glutLookAt function like this:
the first 3 cords(eye) define the angle the camera is look at. The next 3 cords(center) define a point that the camera is looking at, and last cords(up) define which way is up?

Can i assume that you must only use one of:
glFrustum
gluPerspective
glOrtho

so not to use them in conjunction with each other?