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Thread: Orienting myself in OpenGL

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  1. #1
    I have a camera class which doesn't work to well Honestly this transformation of matricies and the order in which you transform objects is making me crazy I've spent two days thinking about why the cube is rotating in a particular way and still I am confused.

    And the red book doesn't make it any easier telling you that you can think about the order of transofrmation in two ways (top to bottom or bottom to top).

    Anyway, you can start to analyze camera things by looking at NeHe tutorial, the one in which you are moving like in a first person shoter.

  2. #2
    Quote Originally Posted by wodzu View Post
    I have a camera class which doesn't work to well Honestly this transformation of matricies and the order in which you transform objects is making me crazy I've spent two days thinking about why the cube is rotating in a particular way and still I am confused.

    And the red book doesn't make it any easier telling you that you can think about the order of transofrmation in two ways (top to bottom or bottom to top).

    Anyway, you can start to analyze camera things by looking at NeHe tutorial, the one in which you are moving like in a first person shoter.
    I know exactly what you mean by that, im still pondering the same in my head =/

  3. #3
    PGD Staff code_glitch's Avatar
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    Although it was a while back, I think I know of this 'red book'... At least, I remember looking at those matrices and going: WOH?

    Let me see if I can find you that good tut on rotation I once saw... Its not the exact one, its in c but it gives some good pointers (excuse the pun): http://gpwiki.org/index.php/OpenGL:Tutorials:Theory
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

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