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Thread: TGLXComponent Demo

  1. #1

    TGLXComponent Demo

    Will there be a TGLXComponent demo in the near future would be cool....

  2. #2

    TGLXComponent Demo

    Yeah, there will be a demo to the TGLXComponentEngine, i'm however doing a total remake of the engine and it takes much time to get it really powefull.

    The new version vill support dragging, layered components, windows, panels, copy+paste etc.

    Currently i have finished the TGLXButton, TGLWindow, TGLXPanel, TGLXLabel, TGLXEdit and is currently working on TGLXScrollbar to be used in memo components etc.

    If you like to se an implementation of the old componentengine download ZHess from the download section of NeHe (http://nehe.gamedev.net/). It's a game i have written that uses the componentegine for the menus and more.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  3. #3

    TGLXComponent Demo

    It takes time I know....I wrote my own gui engine before
    Once it's out, I will probably make a gui editor for it...

  4. #4

    TGLXComponent Demo

    That sounds very nice indeed. User feedback and tools is very apriciated and it's nice when the hard work is rewarded =).
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

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