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Thread: TGLXComponentEngine

  1. #1

    TGLXComponentEngine

    The new component engine is soon ready.

    I have created the following components:
    • TGLXButton
      TGLXCheckBox
      TGLXEdit
      TGLXImage
      TGLXLabel
      TGLXListBox
      TGLXPanel
      TGLXScrollbar
      TGLXWindow


    Is there a need for any other controls ?
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  2. #2

    TGLXComponentEngine

    This looks cool, what will it look like ? design time components or runtime ? how customizable will they be ?

    And perhaps you could add a TGLXProgressBar (alway handy those little progress bars ) and even perhaps a TGLXSpinEdit (to enter numbers only).

    Waiting for it ! Abened

  3. #3

    TGLXComponentEngine

    TGLXDBGrid...just kidding
    Looking forward to test it...

  4. #4

    TGLXComponentEngine

    Quote Originally Posted by Abened
    This looks cool, what will it look like ? design time components or runtime ? how customizable will they be ?

    And perhaps you could add a TGLXProgressBar (alway handy those little progress bars ) and even perhaps a TGLXSpinEdit (to enter numbers only).

    Waiting for it ! Abened
    The component's is all runtime like the java ones, Tokter has plans for writing an editor for it later. They will be customizable in the graphic parts, they all uses textures and it's not all to hard to create new components.

    ProgressBar and SpinEdit, good, they'll be there
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

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