Not exactly sure what this means, but I hoped to develop for iOS later down the track and if I can use the language I already am, that would be awesome!!!
Not exactly sure what this means, but I hoped to develop for iOS later down the track and if I can use the language I already am, that would be awesome!!!
ZenGL API will be always Pascal-compatible, Objective-Pascal is used only inside zgl_ios_* units, which are provides system partbut I hoped to develop for iOS later down the track and if I can use the language I already am, that would be awesome!!!
Last edited by Andru; 01-04-2011 at 06:32 AM.
EAGLContext now is initializes and CEAGLLayer creates, so next step will be correct using presentRenderbuffer with GL_RENDERBUFFER_OES for rendering something
PS: Apple... as always they want to be different and develop their own bicycles like EAGLContext and CEAGLLayer instead of using concept of EGL, which is used on other platforms
rock on!
cheers,
Paul
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