rock on!
cheers,
Paul
rock on!
cheers,
Paul
Games:
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http://gameknot.com/#paul_nicholls
Wow, nice.
Do you have access to actual hardware that you can test it out on? I think that would be your last official step to ensure that ZenGL will run on the iPad or iPhone well.
Also, it would be a HUGE boon to those that want to setup FPC on their Macs to do iOS development if you could write a tutorial on how to get a development environment setup and what configurations should be made. This is something that has hindered even my own progress on this front for my own iOS efforts.
Personally I have no iPad/iPhone(for now, maybe later I will buy it ), but friend of mine have it, and as soon as we resolve question with certificate, I will be able to test all this on real deviceOriginally Posted by WILL
Yeah... there are a lot of steps, but for all of them I have written bash-scripts Only one question which I didn't check it's a building from Xcode for uploading applications to iPad/iPhone.Originally Posted by WILL
Last edited by Andru; 03-04-2011 at 11:47 AM.
Congratulations! =)
I have an Iphone and a Developer Account! If you want, I cant test it on real device to you!
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)
Programmer: A device for converting coffein into software.
Reading mac-pascal mail list I found that there is no support for it with FreePascal...You should check if it works with XCode 4. Apple made some major changes with the new XCode version and a lot of things broke in the process.
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