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Thread: iOS Support

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  1. #1
    Not exactly sure what this means, but I hoped to develop for iOS later down the track and if I can use the language I already am, that would be awesome!!!

  2. #2
    but I hoped to develop for iOS later down the track and if I can use the language I already am, that would be awesome!!!
    ZenGL API will be always Pascal-compatible, Objective-Pascal is used only inside zgl_ios_* units, which are provides system part
    Last edited by Andru; 01-04-2011 at 06:32 AM.

  3. #3
    EAGLContext now is initializes and CEAGLLayer creates, so next step will be correct using presentRenderbuffer with GL_RENDERBUFFER_OES for rendering something

    PS: Apple... as always they want to be different and develop their own bicycles like EAGLContext and CEAGLLayer instead of using concept of EGL, which is used on other platforms

  4. #4
    YEAH!


    There are only red quad and white background because of glClearColor(always yours, Captain Obvious ). And this is not a first april joke Next step is loading resources and some cleaning of code(current realization is little bit draft).

  5. #5
    So, here are I'm now I've built some static libraries for resources(zlib, libogg, and libvorbis) and now ZenGL can this:

    I think next few days(or maybe week) I will work on all other system stuff like "touch"-input, rotating device and so on.

  6. #6

  7. #7

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