wow , i'll check this thread always
wow , i'll check this thread always
So, mainLoop is done(with quite crazy code because of iOS architecture >_<). Window now can be fullscreen and timers are working. But seems I will rewrite timers, because there are some problems with UNIX functions on iOS. GetTimeOfDay seems to work fine, but FpStat for checking if file/directory exists - is not... Another problem - there is no full documentation for Objective-Pascal with some comparisons with Objective-C constructions, and this makes hard to understand Cocoa API with only Objective-C examples in official documentation and internet.
Starting to read about EAGLContext under iOS
update: About documentation I was a bit wrong - here the comparison
Last edited by Andru; 01-04-2011 at 10:40 AM.
Not exactly sure what this means, but I hoped to develop for iOS later down the track and if I can use the language I already am, that would be awesome!!!
ZenGL API will be always Pascal-compatible, Objective-Pascal is used only inside zgl_ios_* units, which are provides system partbut I hoped to develop for iOS later down the track and if I can use the language I already am, that would be awesome!!!
Last edited by Andru; 01-04-2011 at 06:32 AM.
EAGLContext now is initializes and CEAGLLayer creates, so next step will be correct using presentRenderbuffer with GL_RENDERBUFFER_OES for rendering something
PS: Apple... as always they want to be different and develop their own bicycles like EAGLContext and CEAGLLayer instead of using concept of EGL, which is used on other platforms
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