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  1. #1
    Very nice. If I wouldn't have my own engine I would most likely use this.
    This is a great addition as it fixes my main personal issue of ZenGL at not being object-oriented.
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  2. #2
    Great work. I will try it.

    To work properly I had to overload both TSprite.Create constructors in EasyZenGL.pas. Also, why the mode is switched to {$mode objfpc} in the beginning of the same file when this will cause errors? When changing to {$mode delphi} everything works fine.

    The lib only compiles if msvcrt.a is included. To my knowledge no platform independence is achieved this way, do you plan to circumvent it?

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