I'm going to participate this time with 2 friends
I'm going to participate this time with 2 friends
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
I'm unsure about whether I will participate. I'm having a busy period right now. Also, the 30th of April is Queensday in holland so...
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
Recent Prometheus releases stable: Check
Prometheus code to laod and draw TileD maps: Check
Proof of Concept physics code for Prometheus: Check (not on svn, don't go looking )
New engine release for RPG and platformers rolling out in a few weeks/days: Check
Pepsi supply: Check
People to participate: Nope, lets just hope for the best
Free time: Spring break. Check, hopefully its right at the end but in it still
Looks like I might be joining my first luduum dare soon then... Although Prometheus, is quite a handy tool to have if I may say so myself. I'll admit to feeling a little guilty using its latest revisions in such a manner but hey. Fun.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Just a reminder, you guys: Ludum Dare is this week-end.
Personally, I'm not quite sure which tech I'm going to be using, I'm torn between using my own Object Pascal engine, Unity3D and JavaScript.
Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)
Programmer: A device for converting coffein into software.
I'm still in!
I'll be writing most things from scratch in good ol' FreePascal. I had some good experience using RemObject's PascalScript, and OpenGL in one of the previous ones, but I think I'll start to brush up on some sort of proper content pipeline.
Still, I think the hardest part(as always) will be getting a good idea. Let's hope the theme will be good this year
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
Just realized something: if its this weekend I better do some serious work... I was planning to use the bleeding edge of my code (basically prometheus with half of it cobbled from some proof of concept apps I made over time) but as luck would have it, its throwing up runtime errors like crazy and GDBs finding it hard to not crash too...
I blame the POC code for particle effects and OpenAL since it looks like some threading BS (excuse me) is going on... Any ideas on the theme yet?
Oh, and its exam time next week (mocks only but hooha)
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
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