View Poll Results: Do you want to make an iPad game?

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  • Nope, not interested at all.

    6 26.09%
  • Yeah sure! I'm making/planning one right now.

    5 21.74%
  • Yeah sure, I've just never thought about doing it.

    1 4.35%
  • I'd make one, but the developer program fee stops me.

    8 34.78%
  • I'd make one, but I don't own a Mac.

    9 39.13%
  • I'd make one, but I don't know how to do it. It's so complicated!

    2 8.70%
  • I'd make one, but I have others reasons why I won't/can't do it.

    3 13.04%
Multiple Choice Poll.
Results 1 to 8 of 8

Thread: Do you want to make a game for the iPad?

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  1. #1
    Quote Originally Posted by code_glitch
    for me to port all my code over no problems at all
    SDL can provide you only initialization of OpenGL ES(or am I wrong?), but what will you do with other stuff like rendering sprites and so on? All this must be rewritten(if you want hardware acceleration of course)

    Quote Originally Posted by chronozphere
    SDL 1.3 will probably make this dream come true, but it's not there yet.
    Hedgewars have already used SDL 1.3 on iOS, so...

    Quote Originally Posted by chronozphere
    but how about IPhone and IPad? It still needs to use the touch-screen API to make it really usable.
    I hope I will work on input system this weekend

    And as others - I have only financial limitation... in Ukraine iPad 2 costs $1100-1500, and this is a madness, because real cost is $499 in USA... Also I need a real Mac for legal developing, and it costs the same price over $1000. Anyway, for now I do all programming stuff only with Virtual Box(and test on real devices, which are not mine), but this is illegal
    Last edited by Andru; 08-04-2011 at 03:56 PM.

  2. #2
    I'll definitely make more games for iOS devices. I don't have an iPad yet, but I just renewed my iOS developer account. What I don't like about the developer program is how complicated and time-consuming some things are, espacially with code-signing and the provision profiling portal. It's much easier when compared to other developer programs such as Google Web Store or Android development.

    At the moment SDL 1.3 with Pascal seems the most viable option for as I can't get Objective-Pascal to work and using Pascal code as a static library in C code (as shown by the FPC iOS template) is not my personal favorite.


    Quote Originally Posted by Andru View Post
    SDL can provide you only initialization of OpenGL ES(or am I wrong?)
    You are a bit wrong unfortunately. You have hardware acceleration on iOS with SDL 1.3 without having to use OpenGL, I'm not 100% sure which backend is used but I'm guessing CoreGraphics.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
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  3. #3
    Why is the forum eating my replies

    I have been stopped by Apple's stupid rules. I tried to sign up as iPhone developer long ago, but they demanded me to fax documentation about my company. Fax, what is that? I tried E-mailing the document, they wouldn't accept it. Never told me why. I don't know what they tried to prove.

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