I'll definitely make more games for iOS devices. I don't have an iPad yet, but I just renewed my iOS developer account. What I don't like about the developer program is how complicated and time-consuming some things are, espacially with code-signing and the provision profiling portal. It's much easier when compared to other developer programs such as Google Web Store or Android development.

At the moment SDL 1.3 with Pascal seems the most viable option for as I can't get Objective-Pascal to work and using Pascal code as a static library in C code (as shown by the FPC iOS template) is not my personal favorite.


Quote Originally Posted by Andru View Post
SDL can provide you only initialization of OpenGL ES(or am I wrong?)
You are a bit wrong unfortunately. You have hardware acceleration on iOS with SDL 1.3 without having to use OpenGL, I'm not 100% sure which backend is used but I'm guessing CoreGraphics.