hi there!

In my game I want to save a lot of values in .ini-files.

I want to let the inis look like this:

[title] //for example name of an object

property=value
property=value
..

BTW: the unreal engine does it like this.

Now I need to write an algorithm which loads the values and "connects" them with the right properties.
That is maybe not so hard to do, but I don not have an idea how to make the algorithm easy and comfortable to use and that for more than one .ini-file.

I hope you understood my problem. I'm grateful for any help,

sven