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Thread: Trying to use lazarus more.

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  1. #1
    PGDCE Developer Carver413's Avatar
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    there should be no problem getting packages to work in this way. if they are runtime packages then you can't install but they still work the same. I tend to like a simple editor too, code folding is rather retarded. one nice thing about lazarus editor is single stepping through your code.

  2. #2
    To use a package, the simplest way is to install it. It needs Lazarus to be compiled again with the package. Then, the unit names will be recognize in the projects provided you specify a dependency with the project inspector (conditions tab).

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Lazarus is great on Windows. It's seems to be getting better on the Mac. (though now I'm having trouble with getting JEDI-SDL to work)

    LCL is still a long ways away from becoming completed, but it's such a huge undertaking, I can only imagine what Borland went through back in the 90s.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4
    well i tried to put just dglOpenGL into a package, but when ever i try to include it nothing...
    I rebuilt it into the IDE and all, since this is going to be a common unit i thought i'd test making a package with just that in it.

  5. #5
    I don't really know about packages as i have never used them. Anyway dglOpenGL still works if included in the unit path.

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