Ah... But wouldnt that be the folder where the bin file is? Just like in Win and Linux?
Ah... But wouldnt that be the folder where the bin file is? Just like in Win and Linux?
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Try to see if the .app isn't in reality a symbolic link
You should never assume starting directory on any platform
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
Yes, it's just a folder, but you can't work with files using relative pathsOriginally Posted by code_glitch
Nope, you can see in my Tutorial source I use "map_csv.tmx" and the only thing else I tried was "./map_csv.tmx"
The default way Lazarus produces apps under OS X is a bit strange, but no that was not the problem I had to create the package myself though.
What Andru suggested (using a ZenGL function to get a var DIRECTORY_APP) has worked for me in this instance, at least. (Nice of you to include that!)
Victory!
As you can see, things are just a tad slow in the VM, and with no hardware acceleration it goes even slower. (It's a nice touch having a software renderer in this instance though) But, the good news is now I can compile to Win/Lin/Mac with a little effort. I only have one other project I'm working on aside from my Isolated Empire remake and port to ZenGL, so I'll post about that in a few weeks most likely.
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