Nope, you can see in my Tutorial source I use "map_csv.tmx" and the only thing else I tried was "./map_csv.tmx"
The default way Lazarus produces apps under OS X is a bit strange, but no that was not the problem I had to create the package myself though.
What Andru suggested (using a ZenGL function to get a var DIRECTORY_APP) has worked for me in this instance, at least. (Nice of you to include that!)
Victory!
As you can see, things are just a tad slow in the VM, and with no hardware acceleration it goes even slower. (It's a nice touch having a software renderer in this instance though) But, the good news is now I can compile to Win/Lin/Mac with a little effort. I only have one other project I'm working on aside from my Isolated Empire remake and port to ZenGL, so I'll post about that in a few weeks most likely.
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