It's very easy to make this effect using shaders, that is if you are using D3D or OGL.
It's also possible to make a usable real time implementation of this effect in software but only for small resolutions.
It's very easy to make this effect using shaders, that is if you are using D3D or OGL.
It's also possible to make a usable real time implementation of this effect in software but only for small resolutions.
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