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  1. #1
    simvector
    Guest
    SvEngine v1.0-a2 Released.

    Changelog

    Version 1.0-a2:
    • Fixed a problem with TSvPrototypeGame class reestablishing the active viewport after recovering from a context switch.
    • Added PostStartupInit and PostStartupDone to TSvCustomGame class.
    • Added TSvConfigFile class
    • Added support for Delphi 5,6,7,2006-XE
    • Added support for Lazarus/FreePascal (official release version).
    • Restructured units needed to support mentioned compilers.
    • Other misc changes and enhancements.

  2. #2
    Go Jarrod! Whoot...

    cheers,
    Paul

  3. #3
    simvector
    Guest
    Thanks bro!

  4. #4
    That's a really good work that you provide to the community simvector, don't give up !
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  5. #5
    simvector
    Guest
    cool cool, thanks.

  6. #6
    PGD Staff code_glitch's Avatar
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    Wait a sec.... [Putting 2 and 2 together....] Hey, this wouldn't happen to be the Jarrod that does the hadron game engine could it?
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  7. #7
    I was thinking the same.. first it was Pyrogine, then it become Hadron and now.... simvector? What's happening over there?

    Nevertheless, still good to see this one growing and getting more mature.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

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