ZBuffer:
Projection matrix:Code:g_pd3dDevice.SetRenderState(D3DRS_ZENABLE, iTrue);
The map is 64*64. 200 is more than enough.Code:D3DXMatrixPerspectiveFovLH(matProj, D3DX_PI/4, 1.0, 1.0, 200.0); g_pd3dDevice.SetTransform(D3DTS_PROJECTION, matProj);
Any clue? :?
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