Mayhap, but try running Halflife(1) with Direct3D. You get 1/10 the performance of Direct3D. Perhaps it's some implementation problem but with the professionalizm of that team I doubt that.
Mayhap, but try running Halflife(1) with Direct3D. You get 1/10 the performance of Direct3D. Perhaps it's some implementation problem but with the professionalizm of that team I doubt that.
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