View Poll Results: What library will you use to make your PGD Challenge entry?

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14. You may not vote on this poll
  • No library, I do it all from scratch!

    1 7.14%
  • Asphyre Shpinx

    0 0%
  • Phoenix Library

    1 7.14%
  • ZenGL

    2 14.29%
  • JEDI-SDL

    2 14.29%
  • (Un)DelphiX

    1 7.14%
  • Prometheus

    1 7.14%
  • PyroGine/Hadron Game Engine

    0 0%
  • GLScene

    0 0%
  • An other library not listed here! (Post about it!)

    6 42.86%
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Thread: What library/API will you use to make your PGD Challenge entry?

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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Question What library/API will you use to make your PGD Challenge entry?

    These days there are so many options for game libraries and API headers you can use to make your games with in Object Pascal. I remember when all we had as one and others were just starting their own using inspiration from it.

    What game library are you planning on using for your own entry into the 1st PGD Challenge Mini Competition?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Replied before I got a chance to finish creating the poll.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4
    I'll probably roll my own depending on what the theme will be
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  5. #5

  6. #6
    I might give Jarrod Davis' latest engine a go - SvEngine...(www.simvector.com)

    cheers,
    Paul

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