View Poll Results: What library will you use to make your PGD Challenge entry?

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  • No library, I do it all from scratch!

    1 7.14%
  • Asphyre Shpinx

    0 0%
  • Phoenix Library

    1 7.14%
  • ZenGL

    2 14.29%
  • JEDI-SDL

    2 14.29%
  • (Un)DelphiX

    1 7.14%
  • Prometheus

    1 7.14%
  • PyroGine/Hadron Game Engine

    0 0%
  • GLScene

    0 0%
  • An other library not listed here! (Post about it!)

    6 42.86%
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Thread: What library/API will you use to make your PGD Challenge entry?

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  1. #1
    PGD Staff code_glitch's Avatar
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    Every one of these compos is a great opportunity for real life field testing for Prometheus, so I'll take that bandwagon. Especially since I've finally got some experience from ludum 20 and its getting to a useable level. Oh and not to mention it gives ideas for new features Looks like no true winner by majority - should be interesting to compare the end results.

    PS. WILL, I love how Prometheus is in italics and all the others are not

    Edit:
    The front page caught my eye: not familiar with a 'Asphyre Shpinx'... I believe its meant to be Sphinx right, a 'Shpinx' could be hard to find these days
    Last edited by code_glitch; 13-06-2011 at 08:55 PM.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    I'm going to be using my own game engine Elysion (https://github.com/freezedev/elysion) and maybe even Horde3D. Targeted platforms are going to be Windows, Linux and Mac OS X.

    Because I'm providing the prizes and most likely going to be judge in this competition my entry is not going to be rated. I'm just going to make a game for the fun of it. I may work with WILL on an entry.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  3. #3
    Haha... Seems like most people have their own framework.

    I still have some doubts. For this compo, I will aim for absolute straightforward simpleness, because of severe time constraints (studies *bablabla*). So I will go for 2D and pick an engine I feel is simplest and easy to use. It will probably be either ZenGL or Phoenix (or maybe JEDI-SDL, but then I have to write myself a Sprite-engine too). I haven't made up my mind yet.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4
    Hey Nathan

    I have found using Jarrod's various libraries have been pretty easy and painless too

    You can read textures, etc. from zip archives which is very nice, and it has sprite support + lots of other stuff...

    You can find his latest offering (www.simvector.com)

    cheers,
    Paul

  5. #5
    I'm probably gonna try out DGLE2 and see what it's like.
    It adds to the challenge that the web site is only in Russian and must be translated through Google Translator.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  6. #6
    Quote Originally Posted by pstudio View Post
    I'm probably gonna try out DGLE2 and see what it's like.
    It adds to the challenge that the web site is only in Russian and must be translated through Google Translator.
    hmm...that engine looks pretty damn good actually!

    cheers,
    Paul

  7. #7
    PGD Staff code_glitch's Avatar
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    Speking of google translate, I thought of a killer new idea: google translate for c/C++ into Pascal and other programming languages. Hmm...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  8. #8
    My entry will use the DelphiDoom engine. Initially I though to make something from scratch but WILL gave me the idea. The reasons that I choose it (besides the obvious fact that as the developer of the engine I can work with it easily) is that it's an excellent opportunity to develop and expand the engine in new aspects and add new features without the limitations of the old games that was initially designed to work with.

  9. #9
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by code_glitch View Post
    PS. WILL, I love how Prometheus is in italics and all the others are not
    That's just because it's the one you picked.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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