I have checked the forum and don't notice this problem being discussed elsewhere.

As some may know I have been working on my little graphical app. On my p4 with ATI 9700 it runs at 500+ fps. However, when I tried it on my amd 1800 with ATI 8500 I got 3 FPS. I noticed that my P4 was in 32 bit mode while the AMD in 16 bit colour. Changing to 32 bit solved the problem.

However, if a computer is in 16 bit colour and I set GLXDraw to fullscreen 800x600x32 then I still get the 3 fps, even on my P4.

My program does nothing too exciting just draws pictures from an imagelist. Drawalpha and drawadd.

Is this problem the same for everyone? Is there a work around?

Help