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  1. #1
    PGD Staff code_glitch's Avatar
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    Ah. Hem. This is a problem: what if your game used to run on windows but now runs on anything except windows?

    A latest code hack in the engine to do with threading and arrays has had no effect on the breed of nix based operating systems Mac OS, Ubuntu etc. However windows seems to manage memory in a more illogical way and now refuses to run - gdb says nothing is wrong except for the 400 odd runtime and memory access violations per second. The worst part being GDB is anything but helpful in diagnosing anything...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    Ehh, that is a rhetorical question right?

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Could always just install Lazarus on a Windows machine. That's what I'm practically forced to do with the poor state of Object Pascal development on the Mac.
    Jason McMillen
    Pascal Game Development
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  4. #4
    PGD Staff code_glitch's Avatar
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    Wait a sec there will, you do know that the largest (historically speaking) user of pascal and longest time supporter is Apple right? I mean, object pascal was their main implementation language for one very long time indeed.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Yeah well look that Apple has done for Object Pascal lately?

    I agree that Apple was the mecca of all Pascal coding back in the early 80s, but things have changed. Now it's a royal pain. I'm hoping that with the announcement from Embarcadero's next Delphi version and the efforts of the Lazarus team this changes drastically in the next year or so.
    Jason McMillen
    Pascal Game Development
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  6. #6
    Quote Originally Posted by WILL View Post
    Yeah well look that Apple has done for Object Pascal lately?

    I agree that Apple was the mecca of all Pascal coding back in the early 80s, but things have changed. Now it's a royal pain. I'm hoping that with the announcement from Embarcadero's next Delphi version and the efforts of the Lazarus team this changes drastically in the next year or so.
    I enjoy my FPC programming on the Mac these days, but that is, of course, thanks to the FPC team, not Apple. I even enjoy Cocoa programming now that I don't have to use Objective C!

    But for the challenge, that doesn't matter, I don't use any (visible) Cocoa at all so far. I work though GLUT. I intend to switch to my own Cocoa-based API when I have time, but that won't happen until after the challenge has ended. Not much time left but I am still trying.

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Ingemar View Post
    I enjoy my FPC programming on the Mac these days, but that is, of course, thanks to the FPC team, not Apple. I even enjoy Cocoa programming now that I don't have to use Objective C!
    You know, it would be really nice to have some kind of tutorials or a column or a blog dedicated just to Mac programming for Object/Objective-Pascal programmers. Maybe you'd be up to writing something for the rest of us converts and newbies after the challenge too? I know I'd be more than happy to publish a series of articles dedicated to Mac development with FPC in Pascal Gamer.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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