Wow - 1 week engine development... Reminds me, people were working over the weekend ? I only got my main menu, game structure and engine integration done. I still have to implement the character generation system, AI (this one will be tricky), and find a way to code those pointers to procedures I'm so fond of using

My plan is a platformer based on a mario-style story where the aim is simply to destroy as many enemies as possible tekken style I hobe everyone upgraded to 64mb of ram or more since things tend to rely on 'particle effects' to work. Oh and did I mention the ability/upgrade system? Thats needs implementing too? Whaaat? It wont code itself?