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Thread: EGSL Interpreter

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  1. #1
    EGSL is completely procedural driven and doesn't use any OOP (if this was your question).
    BTW, thanks for the presentation of EGSL on PGD News Round-up for June 2011.
    Best regards,
    Cybermonkey

  2. #2
    That's a nice project. So if I get you right with EGSL you can script a full game only by using LUA, right?

  3. #3
    Quote Originally Posted by Freepascal-meets-SDL View Post
    That's a nice project. So if I get you right with EGSL you can script a full game only by using LUA, right?
    Yes, absolutely right. It has been done, e.g. on the showcase section of the egsl page. There is a little retro asteroids like game completely programmed using Lua.
    Best regards,
    Cybermonkey

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    I'm sure Jeremy Darling would love your project. He's a bit Lua and scripting engine fan.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    Quote Originally Posted by WILL View Post
    I'm sure Jeremy Darling would love your project. He's a bit Lua and scripting engine fan.
    Yes, I know, although I am not using his pLua unit ... ;-)
    Best regards,
    Cybermonkey

  6. #6
    Quote Originally Posted by Cybermonkey
    Yes, absolutely right. It has been done, e.g. on the showcase section of the egsl page. There is a little retro asteroids like game completely programmed using Lua.
    That sounds great! What about the Shooter1945 game? It was also done completly in LUA with EGSL?

  7. #7
    Quote Originally Posted by Freepascal-meets-SDL View Post
    That sounds great! What about the Shooter1945 game? It was also done completly in LUA with EGSL?
    Yep, that's right.
    Best regards,
    Cybermonkey

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