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Thread: EGSL Interpreter

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  1. #1
    Quote Originally Posted by WILL View Post
    Neat!

    Got a port for the Mac?
    Unfortunately, not. I don't have always access to a Mac. I tried it one time but had no luck. You are welcome to download the source and try to compile it. I think the IDE isn't the problem (although some paths etc. have to be changed). But I wasn't able to compile the interpreter because of some trouble with liblua.
    EDIT: I don't have much experience with Mac ...
    Last edited by Cybermonkey; 25-06-2011 at 08:55 AM.
    Best regards,
    Cybermonkey

  2. #2
    Cool work and Welcome !
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Question; Is EGSL written in Object Pascal or just to a generic Pascal standard?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4
    EGSL is completely procedural driven and doesn't use any OOP (if this was your question).
    BTW, thanks for the presentation of EGSL on PGD News Round-up for June 2011.
    Best regards,
    Cybermonkey

  5. #5
    That's a nice project. So if I get you right with EGSL you can script a full game only by using LUA, right?

  6. #6
    Quote Originally Posted by Freepascal-meets-SDL View Post
    That's a nice project. So if I get you right with EGSL you can script a full game only by using LUA, right?
    Yes, absolutely right. It has been done, e.g. on the showcase section of the egsl page. There is a little retro asteroids like game completely programmed using Lua.
    Best regards,
    Cybermonkey

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    I'm sure Jeremy Darling would love your project. He's a bit Lua and scripting engine fan.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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