Page 1 of 2 12 LastLast
Results 1 to 10 of 103

Thread: PGDmC: Vectored!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    Well, if you don't get those screenies done, I'll post up my BSODs from over zealous multithreading. I have a few memory leaks in my code. Particularly the part that has an array of pointers to threads. So whenever I try to run the game, it makes its threads and loses them so keeps making more most annoying. Picture 2,500 threads trying to load the same resource files... That windows installation is NOT happy. In other news, my current version continues to spew runtime errors out of Win32 and Win64 whilst things are very nice indeed in the nixworld. Just synced up the home server to handle my project and exciting news:

    Networking - you can network play my game YAA! or at least thats the plan

    Paul: is there not a part of sdl that does threads?
    Chronozphere: Good luck... I recon I'm about 600 lines ahead and roughly the same on win32/64 fnuctionality.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    Quote Originally Posted by code_glitch View Post
    Paul: is there not a part of sdl that does threads?
    Yes, there is threading in SDL, but I don't think it is as easy to use as the Pascal version:
    http://www.libsdl.org/intro.en/usingthreads.html

    cheers,
    Paul

  3. #3
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    Oh, wiat, what? Oh. Baka me. I meant to say SVG!

    Tip of the day: please avoid replying to PGD posts when working with acetone all day - its like proximity meth after all...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  4. #4
    Here is my first screenshot of my game. I have finally added in some software 3d routines to draw 3d objects.



    I am experimenting with a retro tunnel effect that will probably move towards the user

    cheers,
    Paul
    Last edited by paul_nicholls; 27-06-2011 at 10:19 AM.

  5. #5
    May be some Elite style starships?

    Last edited by Ñuño Martínez; 27-06-2011 at 11:06 AM.
    No signature provided yet.

  6. #6
    Quote Originally Posted by ?ëu?±o Mart??nez View Post
    May be some Elite style starships?

    Sounds good
    So what was the image? it didn't show up...

    EDIT: haha! it showed up AFTER I posted

    cheers,
    Paul
    Last edited by paul_nicholls; 27-06-2011 at 11:54 AM.

  7. #7
    simvector
    Guest
    Sweet bro. Is this one running in SvPascal?

  8. #8
    Quote Originally Posted by paul_nicholls View Post
    Sounds good
    So what was the image? it didn't show up...

    EDIT: haha! it showed up AFTER I posted

    cheers,
    Paul
    Anyway I'll say it: If I remember correctly that is a Coriolis Station. The rectangle is the dock-entrance.
    No signature provided yet.

  9. #9
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    I think you've been typecast as the retro style game maker. Looks very interesting though. I used to love playing Gyruss on my old NES.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #10
    Quote Originally Posted by paul_nicholls View Post
    I am experimenting with a retro tunnel effect that will probably move towards the user
    Ooh, you are going to hypnotize the judges?

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •