FPS carnage...funny! Yeah, I am working on the FPS issue mate. It probably doesn't help that the engine I am using is a very very good 2d engine, but it has no native 3d drawing routines out of the box (I am working on this too after the competition!). So I am currently emulating the OpenGL pipeline by using equivalent matrices and routines to transform objects from world space to the screen and then drawing them as 2d lines.
There isn't a memory leak, it is Windows not releasing memory as objects are being destroyed - a well known problem!! The memory gets returned after the game finishes. I could make it so I create a pool of objects at the start of the game that I just reuse and not create/destroy any during the game...
The blobs are formed from the line ends intersecting each other and having additive effects with their alpha blended parts..
As you say it is a bit like Tron and I quite like the effect to be honest LOL
Thanks for playing mate!!
cheers,
Paul
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