Results 1 to 10 of 18

Thread: PGDmC - Unknown Name

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    40% performance boost is quite significant. Sounds like good work!

  2. #2
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    Looking like an excellent new architecture yieleding a lot of progress.... Newfound performance and customizeability comes at a small price: you may need around 100Mb of ram to run at peak times and at least 600mhz cpu (preferably dual core or better) with OpenGl 2.1

    Doesn't look like much trouble - vmware can run it at just over 18 fps (just playable) on one core, 256mb ram with xp sp2 and no hw accel

    Finally got the maps up correctly and currently re-writing player input threads and reading up on some TCP/IP goodness. Shame I have almost nothing on Prometheus_net so I'll probaly use some FCL stuff or sdl_net.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •