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Thread: PGDmC: Golden Labyrinth

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  1. #6
    I've decided to do regular updates. It certainly motivates me, and I hope it will also motivate others.



    Change list:
    • I've looked into alternatives for loading the border of the arena. At the moment it is a single object. I don't like how I can use only one texture for a single wall section on the entire wall though. The wall section in the center are single cubes placed next to each other. I did expect to see a seam between each cube but that does not appear to be the case.
    • Ortho mode as been added, to allow for text and gui elements.
    • Two Lights have been. Not sure if I like it though. Normal information isn't included in the models and these lights make that quite clear.
    • It's probably useless for the game since we aren't allowed to use a mouse, but there's now a camera system to navigate through the world.
    • The first combatant has made it's way to the arena. Not sure yet if it's playable or cpu controlled.

    That's it for now. More news tomorrow.

    Edit: For those who like to know. I use Delphi7 for the game, Lightwave and 3DCoat for the models, PhotoShop for the textures.
    Last edited by Traveler; 26-06-2011 at 02:20 PM.

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