Very interesting... Will this be an interpreted or compiled language?
Hi,
It's compiled, generating 32 bit machine code. You can import routines from DLLs, even create them (this will come much later in development). Coming sooner will be support for what I'm calling DLMs (dynamic loadable modules). It is the native binary image format generated from the compiler. What's cool about it is that it contains rich meta data. Once its loaded it into the address space of the calling process, you have access to all exports in the global space and in the interface section of units. You can access classes, variables, constants etc. You will also be able to use DLMs in other language compilers such as Delphi/C++. There will be a thin API exposed to manage DLMs in a generic way across all supported language bindings.
Looking good bro! Go Jarrod
SvPascal works nicely for me, I am using it for my PGmini compo entry
cheers,
Paul
Games:
Seafox
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http://gameknot.com/#paul_nicholls
Some people were asking about your Simvector libraries on Facebook under the Delphi Developer group.
@paul_nicholls - Thanks bro.
@WILL - Whoa, did not know about this group. Thanks man.
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