I'm diggin' that you are all coming together on an acronym so I'm going to follow along too.

Though both Stoney and myself are running the challenge and are judges, we can't officially compete, but we still wanted to work on something. So here is our automatically disqualified entry concept so far.

Galactic Xenocide is going to be a strategy game based off of a game made for a contest where you could only use one button called Pax Britannica. (try it out here) We'll be using a few more buttons than just the one and making it more of a smart strategy than a button mash though.

The core game mechanic of timed smaller ship building was Stoney's, but I wanted to have different alien races you could choose from. I've always loved Ascendancy and there is about 21 races you can choose from in that game. So I'd love to have that diverse set of races, but for the 3-week time-frame we will only be doing 2 so we can get it done in time. Each race would have it's own unique ships and abilities that we would have to balance while play-testing.

We are planning that you start out with 3 motherships on each side that will build the smaller ships. We want to do 4 types of smaller ships that you can build, but for the 3-week timeframe we'll only have 3 to help save us some time again to get it all done.

Of the alien races you can hope to see, amoung them were originally; the Greys, the Reptilians and the Insectoids. I've decided to take from the same universe as my back-shelved 'Invaded' project. (an XCOM remake replacing squad-based combat with real-time simulated instead) So I'm pretty happy to be able to revisit some of my old ideas from a past concept. More aliens will follow post-mini compo, but for now you only get 2.

The neatest thing about this game will be that the only thing you really directly control is the timing and choice of what you are building. We are hoping to have a map you can explore with your motherships and find and destroy all other alien races on the map. You'll start off by your own homeworld/planet to build up before the fight.

Once we get some actual working engine/game prototype going we can post screenshots.