Is there a way to use only part of a texture e.g. to stretch this part onto powerdraw?
I have a huge tgaimage (2048x204 and need to use only a part of it (for scrolling).

One workaround would be to create a buffer-tgaimage, copy the needed part onto it and then stretch this buffer. Do I have to do the first part pixel by pixel or is there a more efficient way?

cheers,
strangerranger