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    PGDmC - Duke of Dragonfear: Deathland

    I'm tracing my advances in my blog but it's in Spanish and everybody created a thread here so...

    My game's name is Duke of Dragonfear: Deathland, as a tribute to Tim Harnell, whose books teach me a lot about games and general programming. The game itself has some of hte original Duke of Dragonfear, random maps, caves and treasures, but will be a lot different too. Instead of dragons there will be zombies and skeletons.

    Last weekend I was planning and looking for graphics. I've found a great isometric character set in OpenGameArt.com which is almost perfect for my game. For the scenery I didn't find any tile-set that fits the character style and my tile-map engine (the one used by the Allegro.pas' demo game) so I'll adapt some I've find.

    That's all at the moment.
    Last edited by Ñuño Martínez; 26-06-2011 at 06:27 PM.
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