Ported C# DirectX 9 Managed Examples to Delphi for .NET can be
downloaded from....
http://codecentral.borland.com/codec...sting?id=21147

Now includes the Text3D demo from the SDK and 2 new Demos not from the
SDK. Which are an X-File Viewer that show's animations if they exist, A
D3DSprite Animation Demo. Both include classes that you should be able
to use in your own demos/games. These are not perfect, but should
hopefully get you started.

The PointSprites demos still causes an AV at funtime when
VertexBuffer.Create is called. I believe this to be a compiler issue.
Any help in tracking down this bug would be appreciated.

There are now 33 Examples, which are...
AudioVideo : 2
Texture
Player

Direct3D : 16
AnimatedSprites
Billboard
DolphinVS
Fractal
Lighting
Meshes : 2
ProgressiveMesh
XFileViewer
PointSprites
StencilBuffer : 1
ShadowVolume
Text3D
Tutorials : 6

DirectDraw : 1

DirectInput : 4
Joystick
Keyboard
Mouse
Scrawl

DirectPlay : 7
Tutorials
Tut01_GetServiceProviders
Tut02_Host
Tut03_FindHosts
Tut04_Connect
Tut05_Send
Tut06_HostMigration
Tut07_LobbyLaunch

DirectSound : 3
EnumSoundDevices
Play3DSound
SoundFX


If you have any other Delphi.NET managed DirectX 9 demo that you would
like included in this archive, just let me know.


Dominique
http://www.DelphiGamer.com := go on, write a game instead;