The string & list stuff doesnt suprise me too much.Originally Posted by Goliatus
If you just port a bunch of string manipulation code to .NET it will be slow, because string are immutable.
This means a single change causes the entire string to be reallocated.
As for the list stuff, dynamica array have to be recreated then the old contents copied to the new. And boxing isnt hidiously efficent either
Only real way is to test & find out. But the performance comparision of different compilers Clootie linked to showed that the various .NET langauges werent that bad.Heheh, I don't agree with You. Nobody has seriously tested .NET in such things like physics or graphics where performance is really needed.
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