I wasn't sure what this method is called, so I casually labeled it "game timing". :P

Anywho, I need a way to control the speed of all of the objects/events in the game in a way that isn't based upon the framerate. Without it, this would be especially hectic in an online game, since players with a better framerate will be able to move faster, etc.

How can I allow everything move/occur at the same speed regardless of the framerate?

Thanks!