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Thread: PGDmC: 2-bit Racer

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  1. #1
    The picture hasn't shown up for me too, interesting idea, only 2 button racing game. The two button keys are accelerate/brake or turn left/right?
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:00 PM.

  2. #2
    Just after I uploaded, the server went down at my web hotel, and it still isnt up, so let's upload it as attachment instead.

    Concerning controls, it is one for right (with half thrust), one for left, both to thrust forward at full power. It works pretty well, but you can't take tight turns.
    Attached Images Attached Images

  3. #3
    PGD Staff code_glitch's Avatar
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    Looking good. I'm seeing a lot of this 3d stuff coming out in the PGD challenge... I have to admit I always put my 3D engine research and experimentation to low priority...

    Perhaps I should get back to it some time for PGD annual - still looking at file formats from which to load my 3D data
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  4. #4
    Quote Originally Posted by code_glitch View Post
    Looking good. I'm seeing a lot of this 3d stuff coming out in the PGD challenge... I have to admit I always put my 3D engine research and experimentation to low priority...

    Perhaps I should get back to it some time for PGD annual - still looking at file formats from which to load my 3D data
    3D is a lot harder than 2D, and there is nothing wrong with 2D games, they are just as fun as long as the gameplay works. 3D has many problems, creating and storing 3D models being one very serious issue. I use OBJ files for models, which is limited (no bones, no animation) but fairly easy to manage. At the beginning of this project, I spent some time on 3ds loaders but it would take too much time to finish. We can get back to that later.

    I actually first considered making this in 2D, but since I have worked with terrain generation before I had some partial solutions that I could use, and making my own 3D game of it has been on my wishlist for a long time.

  5. #5
    Just in case you wonder, the skybox is from here:

    http://www.tutorialsforblender3d.com...Sky_Box_1.html

    I have tried making my own skybox using Terragen (Mac version) but I get seams. I think I accidentally cause them when assmbling one single picture out of the separate parts.

    The car - which now has its nice original texture - comes from here:

    http://www.turbosquid.com/Search/Ind...119&page_num=1

  6. #6
    Reading "2-bit Racer" I spected a very different screen shot.

    I'm trying to imagine how to control the car using only two buttons, and I had some interesting ideas. I want to see which one your game uses.
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  7. #7
    Quote Originally Posted by ?ëu?±o Mart??nez View Post
    Reading "2-bit Racer" I spected a very different screen shot.

    I'm trying to imagine how to control the car using only two buttons, and I had some interesting ideas. I want to see which one your game uses.
    And now you make me wonder what you expected.

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